Online and mobile gaming booming
Taken from the TheEdgeDaily.com
Online and mobile gaming is booming and
content providers (CPs) as well as telcos
are all vying for a larger slice of this
lucrative pie, according to market observers.
Malaysian online gaming market was estimated
to have grown by 46% and generated about
US$8 million (RM30 million) in subscription
revenue in 2005 from US$5.5 million in 2004,
said International Data Corporation (IDC).
Online gaming market in the Asia Pacific
raked in US$1.09 billion in subscription
revenue in 2004 and is forecast to grow
by 26% in 2005, with subscription revenue
reaching some US$1.37 billion, it said.
Mobile gaming end-user spending in the
Asia Pacific was estimated to have grown
about 45% to reach US$1.4 billion in 2005,
the ICT intelligence and advisory firm told
FinancialDaily.
It’s big business indeed. Small wonder
then that CPs and telcos are dishing out
more products and services to tap into this
market.
In the past few weeks, several Malaysian
companies have announced that they are expanding
their presence in the online and mobile
gaming industries in Malaysia as well as
the region.
DiGi Telecommunications Sdn Bhd said on
Jan 19 that it has formed a partnership
with Nokia Pte Ltd to provide the world’s
first mobile massively multiplayer online
game (3MOG), which enables cross-platform
online gaming between users of mobile phones
and personal computers.
“The move is considered healthy for
DiGi as it will provide new products and
content for customers,” said Mayban
Securities Research.
“This is also in line with the growing
availability of more sophisticated hand
phones that can provide the platform for
the games service and the growing number
of young customers that would be target
market for online gaming,” the research
house.
However, it does not expect a substantial
take-up rate at this point, as consumers
are expected to tighten their purse strings
in view of high inflation.
On Jan 24, mTouche Technology Bhd teamed
up with M-Mode Bhd to develop and provide
mobile games to the growing mobile games
market.
Just a day earlier, M-Mode, a CP providing
a variety of mobile content including games,
announced that its operations in China have
launched two online games for China Unicom’s
subscribers recently via Chn.net, one of
the licensed service providers in China.
Internet and e-commerce-based MOL AccessPortal
Bhd (MOLAccess) recently signed a distribution
agreement with Gamania Digital Entertainment
(HK) Co Ltd, an online game operator in
Hong Kong with 12 game titles, for the distribution
rights for selected Gamania titles in Malaysia
and Singapore.
“Malaysia’s mobile gaming industry
is still at its infancy compared to the
likes of Hong Kong, Singapore and Japan.
Nevertheless, it is growing by leaps and
bounds, in line with the ongoing transition
from 2.5G (generation) to 3G and the growing
profile of young and trendy subscribers
between ages 18 and 30, who are more receptive
to innovation,” said OSK Research’s
analyst Jeffrey Tan.
Such developments come under the ambit
of value-added services (VAS), which telcos
are banking on to mitigate the pressure
from traditional voice average revenue per
user (ARPU), he said.
“The growth prospects for VAS are
tremendous given that it currently accounts
for less than 20% of overall mobile revenues.
An essential component to this growth is
the availability of intermediaries, known
as CPs that relieve telcos of the development
cost. The CPs take a cut from traffic generated
and/or usage,” he said.
According to IDC, with a compound annual
growth rate (CAGR) of 19.7% from 2005 to
2009, the Asia Pacific online gaming market
will more than double its existing subscription
revenue market size by 2009.
It noted that the CAGR for Malaysia is
more aggressive, growing 39% over the next
four years to reach US$18 million in 2009.
“The Asia Pacific online gaming market
has grown into an incredibly diverse and
interesting market over the past several
years. It will continue to be an attractive
playing field for existing, hardcore, and
serious online gamers and, at the same time,
appeal to a new demographic of individuals
who would never be considered as gamers,
but have adopted casual content with enthusiasm,”
it said.
IDC said in Malaysia, the growth in online
gamers and subscription revenue would spur
the increase in the number of online gaming
service providers.
“These service providers will be
in a better position to capitalise on the
opportunities created with improved broadband
infrastructures and payment systems.
“Online gaming service providers
have to and are expected to continue offering
more supporting products and services for
their online games, such as ring tone and
music video downloads, add-ons to games
like changing avatars, and limited special
packages with unique capabilities to particular
games,” IDC said.
As more players enter the fray, CPs and
telcos would face stiff competition. M-Mode,
which posted a 47% drop in net profit at
RM198 million in its third quarter ended
Sept 30, 2005, said the mobile data services
industry would continue to be “challenging”
in view of more players emerging locally
and abroad.
back
to news
|